Now seems like the perfect time to make such a post. Shine 0.6 Beta, my latest major release, is out the door, and Microsoft has been announcing a lot of development features they're working on right now at their Build 2019 event.
QuickTrex is my simple localization program that can be used to translate programs into different languages. QuickTrex 1.2.1 and 1.2.2 are primarily bug fix releases.
It's the start of a new year, and what better way to start it off than with a few announcements?
Geez, it's already September. My, how time does fly...
It's been a short while since one of these, huh? I have a computer that can allow me to program again, and so program I did!
Greetings! Is this for the week of July 9th-15th, or the week of 15th-21st? You decide. ... Except that there will be another weekly post coming out before the 21st. And that post will be a lot more detailed and not as short as this one! This one is gonna be super short because a … Continue reading Weekly Progress Mini-Post: 15 July 2018
Greetings! It feels like it's been a while since I've done one of these!
I don't have too much to share for this week, but a lot of this week (and the week prior) has just been setting up for the real meat of the 0.6 beta: the Nova system!
Greetings! I have not just one, but two things to release today! Shine 0.5.3 Beta This is the next beta version of Shine! Here's what's new and changed: Shine now uses .NET Framework 4.7.1 The installer will install it for you, if you don't have it already If on Windows 8, please take the free … Continue reading Shine 0.5.3 Beta and QuickTrex 1.2!
Greetings! It's time for another weekly update! There's actually been a decent amount of progress since my last post, where I announced the release of Shine 0.5.2 beta. I'm on my way to developing the 0.5.3 beta, and I'm hoping to have that out in early June. UI Work Continuations One of the things I … Continue reading Weekly Progress: 1 June 2018
It's been a long while since you've seen anything here, hasn't it been? I'll be writing another post soon detailing the current situation and plans for Shine, but for now, just know that I'm back at working on it and I'm excited!